At SPLASH'11, David Cunningham demonstrated a distributed raytracing program written in X10. The raytracer ran on a "cluster of laptops" exploiting both the the CPUs and GPUs to render the scene. A screenshot of the scene, a video demo with simple water and a video with GPGPU-simulated water are available. The code for the raytracer has been released in the X10 project's svn at https://x10.svn.sourceforge.net/svnroot/x10/benchmarks/trunk/RayTracer.